Game Art: Model & UV Map a Low Poly Character tutorial Part 1
For the first part all it is and introduction, but where I will start working is on section 1 of the tutorials. ( Each part of the section will have 1 to 3 images white a bit of explanation ) In Section 1, Modeling and Unwrapping the Drive Wheel Assembly, I will be working on the following: Creating the hub: For this part o will first create a cylinder almost the same size as the part I am making then aligning it and assigning the default material to it. After that I will resize the cylinder to look the same as the one its over. From here I will be adjusting the connection settings for the loops and after this is done I will be working with the bevel tool. and the final part I had to fix each vertex to match the curves. Shaping the hub: Just adjusting the vertex a bit more and I also added edges to the front part of the hub. All I did here is shape the mesh a bit more and added a smooth to it and the next part I will be working on Unwrapping. Unwrapping the hub:...