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Showing posts from February, 2019

Game Art: Model & UV Map a Low Poly Character tutorial Part 1

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For the first part all it is and introduction, but where I will start working is on section 1 of the tutorials. ( Each part of the section will have 1 to 3 images white a bit of explanation ) In Section 1, Modeling and Unwrapping the Drive Wheel Assembly, I will be working on the following: Creating the hub: For this part o will first create a cylinder almost the same size as the part I am making then aligning it and assigning the default material to it. After that I will resize the cylinder to look the same as the one its over. From here I will be adjusting the connection settings for the loops and after this is done I will be working with the bevel tool. and the final part I had to fix each vertex to match the curves. Shaping the hub: Just adjusting the vertex a bit more and I also added edges to the front part of the hub. All I did here is shape the mesh a bit more and added a smooth to it and the next part I will be working on Unwrapping.  Unwrapping the hub:...

Animation Project for Modeling & Animation II Class (w/ References)

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Final Rendered Animation: ( I couldn't set the  time for it to 24fps so its a bit to fast; about 11 seconds instead of 14) Uploaded 2/26/19 at 11:49 References of Parkour on YouTube Parkour in Playground Reference 1 [ Go to 2:30 - 4:50 ] Specific Timestamps [2:33 - 2:34] Just the swing and not the flip [3:05 - 3:08] Reference to the first jump in my animation [4:22 - 4:26] Jump reference Running Reference for the beginning of the animation Wall Animation [5:56 - 6:00] Below is a Picture of what I'm Working with and a Video with some Blocking [Keyframes] on the Timeline/ Rig. [Still a lot to do] The video above shows how my first scene will look like (Animation/ Parkour) and will also include the rest of the blocking that hasn't been worked on yet. I still have to go back and adjust ( Delete/ Add) keyframes before I make it my first scene final.