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Showing posts from March, 2019

Creating a Environment Kit Design for Games Tutorial

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In Section 1, Model the Main Walls, I will be working on the following: *Most if not all of Section 1 is just showing different things before I start modeling.* In the words of the tutorial, " However, there are a few decisions that we need to make   before we start modeling our 3D kit elements" Setting up the workspace: For the first part of the tutorial I am setting up the workspace in 3ds Max. Below is an image of what I am using to set up the workspace [Viewport Configuration]  Setting up units in Max: For this next part I will be setting up the Units in Max as well just as I did with the workspace. [Texture Map & Layouts] Using the Unit Setup...  Setting up the Grid: Since the Layout & Units are set up I will also configure the Grid settings. Snap Settings: Now time to adjust the Snap settings for 3ds Max. The Video also goes over all the snap settings. Game Engine Scale Vs. Real-World Scale: Here I am still adjusting the scale of th...

Game Art: Model & UV Map a Low Poly Character tutorial Final part

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*opening one of his current files because mine does not show the rest of the high poly mesh, but I deleted all the work done before that.* In Section 3, Creating and Mapping the Head, I will be working on the following: Modeling the head shape: Here I started creating the head shape mesh and in the next part I will add in the eye sockets. I used tool like box to sphere, relax, spherify, and so on. Creating the eye sockets: Here I will be adding more detail including the eye sockets. Well just the area for now, but this next part should be the rest of it. Detailing the shape: Now for the rest of the head shape. Unwrapping the head: Then finally after making the mesh I will now UV unwrap it as always. Ran into a problem ill fix it later..... In section 4, Modeling and UV Mapping the Piston Assembly, I will be working on the following: Creating the piston support: Here I am creating the simple low poly piston support and uv mapping next.. UV Mapping ...