Setting up the Leg Joints
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Here I am using the simple "Create Joints" Tool to create a joint for this character. [Create Joints Tool circled]
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Here I used the "Create IK Handle" Tool to create on the characters leg. Om the outliner I am also making sure I rename the names for each join.
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Here I 1st added Circle Nurbs Curve on the bottom of the foot and made sure I made it a bit bigger just to be outside the geometry. 2nd I then used the Snap tool located at the top to Snap the Circle and the IK Handle together. I also moved the IK Handle together with the Leg Control at the end.
Measuring the Joints
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Here I used the Measuring tool to measure the length of each joint is etc.
Using the Measurements later to figure out the stretch. I am also putting both the locator and the IK handles together. *The picture above this one shows a fixed measurement problem I had. They were not snapped exactly to were they were supposed to.*
Creating Stretch Using Expressions
Here I am using the Connection Editor to finding the proper name that I'm looking for.
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Building up the Expression to be able to stretch. If it works it should change color [^^Shown in next picture]
$REF_Length = LegRef_DistShape1.distance + LegRef_DistShape2.distance; $IK_Length = LefLeg_IK_DistShape.distance;
if ( $IK_Length > $REF_Length ) { Left_Leg_IK01.scaleX = $IK_Length/$REF_Length ; } else { Left_Leg_IK01.scaleX = 1; }
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