Rigging a Cartoon Character in Maya Tutorial Day 2

Creating Stretch in the Node Editor


Here I am using the Node Editor to create stretch. I used the option to create a Double Linear node, but I have to plug it in with my second LegRef_DistShape2. I will have to use the connection editor since I can not plug them together just by dragging on point to the other.




Before getting to Finalizing Leg Chain I had a small problem with the leg stretch. On the Leg stretch mine was snipping out of the area. Looking at the video you should be able to see the problem at the beginning, but it fixed itself after moving it around.
I had permission to open the next project file, but when I fixed the problem I will be continuing from here.


Finalizing Leg Chains

I am creating 2 more expressions for both Scale Y & Scale Z using the expression editor to finalize the leg chain.
The Connection Editor can be used also for the same process.



Then I am cleaning up the outliner and hiding things I don't need such as the references.





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