Rigging a Cartoon Character in Maya Tutorial Day 1
Setting up the Leg Joints Here I am using the simple "Create Joints" Tool to create a joint for this character. [Create Joints Tool circled] Here I used the "Create IK Handle" Tool to create on the characters leg. Om the outliner I am also making sure I rename the names for each join. Here I 1st added Circle Nurbs Curve on the bottom of the foot and made sure I made it a bit bigger just to be outside the geometry. 2nd I then used the Snap tool located at the top to Snap the Circle and the IK Handle together. I also moved the IK Handle together with the Leg Control at the end. Measuring the Joints Here I used the Measuring tool to measure the length of each joint is etc. Using the Measurements later to figure out the stretch. I am also putting both the locator and the IK handles together. *The picture above this one shows a fixed measurement problem I had. They were not snapped exactly...
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