Rigging a Cartoon Character in Maya Tutorial Day 4

Adding controllers to the hip and spine

In this part of the tutorial I added a NURBS Circle to create a controller for the hips. after I done this I used both Point Constraint & Orient Constraint to connect the controller. (Video Above & Below)

Adding spine stretch
Before starting this tutorial I noticed they did the same thing on a previous video ( Skipped a part ). Though I was able to do what the tutorial did ( Ctrl-D to duplicate another NURBS Circle ) I did the same thing as one of the videos above where I connected each one.

Here I used the Set Driven Key tool to add a Spine Stretch. so when ever I move it down the hip controls will move. I can adjust both stretch and squash




The tutorial after this one shows the basics between FK/IK Switching

For the Next Tutorial

Setting up the joints and controllers: I will have to end up using the project file because it does not show how they were added. The step was skipped - So I will have to open 
( 03_02.ma )











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