Rigging a Cartoon Character in Maya Tutorial Day 4
Adding controllers to the hip and spine
In this part of the tutorial I added a NURBS Circle to create a controller for the hips. after I done this I used both Point Constraint & Orient Constraint to connect the controller. (Video Above & Below)
Adding spine stretch
Before starting this tutorial I noticed they did the same thing on a previous video ( Skipped a part ). Though I was able to do what the tutorial did ( Ctrl-D to duplicate another NURBS Circle ) I did the same thing as one of the videos above where I connected each one.
Here I used the Set Driven Key tool to add a Spine Stretch. so when ever I move it down the hip controls will move. I can adjust both stretch and squash
For the Next Tutorial
Setting up the joints and controllers: I will have to end up using the project file because it does not show how they were added. The step was skipped - So I will have to open
( 03_02.ma )
Before starting this tutorial I noticed they did the same thing on a previous video ( Skipped a part ). Though I was able to do what the tutorial did ( Ctrl-D to duplicate another NURBS Circle ) I did the same thing as one of the videos above where I connected each one.
Here I used the Set Driven Key tool to add a Spine Stretch. so when ever I move it down the hip controls will move. I can adjust both stretch and squash
The tutorial after this one shows the basics between FK/IK Switching
For the Next Tutorial
Setting up the joints and controllers: I will have to end up using the project file because it does not show how they were added. The step was skipped - So I will have to open
( 03_02.ma )
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