Rigging a Cartoon Character in Maya Tutorial Day 7
Adjusting Skin Weights
In the beginning part of the tutorial I have to see if the mouth area had any deformation by adding keyframes.
Here I am painting skin weights so I can see where deformation forms in the cartoon character. Top picture shows the tool setting and the bottom picture has a bit of the painting.
Another way to fix deformation is using the Component Editor ( Picture Below )
Facial Rigging
Creating controls for facial animation ( 4 Minute Video )
Controlling Eyelids
Here is just a very quick video of what I'm suppose to do in this part where I just set keys for the controls in the shape editor
Another way to fix deformation is using the Component Editor ( Picture Below )
Facial Rigging
Creating controls for facial animation ( 4 Minute Video )
Here is just a very quick video of what I'm suppose to do in this part where I just set keys for the controls in the shape editor
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