Rigging a Cartoon Character in Maya Tutorial Day 8
Wiring Custom Sliders
(Video 4:30 Mins)
In the video I am doing the same thing as the eye part using the shape editor. instead I am customizing the Mmmm and Oooh Shapes to kind of work together. Same process using set driven keys and keying each shape.
Wiring simple two-way controls
(Video 7:33)
Here I am adding in locators to the jaw and the mouth area of the cartoon character for the first part of the video. That way I will be able to control the jaw and the mouth (0:00 - 4:00) Next I am setting the Driven Key of the Jaw for the rest of the video.
Wiring complex two-way controls
(Video)
In this part of the video I am doing the same thing again except I'm using the expression editor for this part. I worked on both the Left and Right Smile for the cartoon character as well as the Left and Right Frowny in this video.
Controlling the Teeth
In this Video I had to Rig the Teeth and connect it the same way as the eyes. I need to connect them to the mouth/ jaw for the teeth to follow the movements. This is a 10 Minute Video but its basically the same as the eyes.
(Video 4:30 Mins)
In the video I am doing the same thing as the eye part using the shape editor. instead I am customizing the Mmmm and Oooh Shapes to kind of work together. Same process using set driven keys and keying each shape.
Wiring simple two-way controls
(Video 7:33)
Here I am adding in locators to the jaw and the mouth area of the cartoon character for the first part of the video. That way I will be able to control the jaw and the mouth (0:00 - 4:00) Next I am setting the Driven Key of the Jaw for the rest of the video.
Wiring complex two-way controls
(Video)
In this part of the video I am doing the same thing again except I'm using the expression editor for this part. I worked on both the Left and Right Smile for the cartoon character as well as the Left and Right Frowny in this video.
Rigging the Eyes
Point Constrain Aim Constrain Each Eye In this Video. Both Left and Right Eyes are being connected to the controller.
First I created Locators for both eyes then I grouped each eye individually. next I adjusted each group in the Outliner. Then I Aim Constrained each eye. In the End I am able to move the Eyes using the Master Control.
In this Video I had to Rig the Teeth and connect it the same way as the eyes. I need to connect them to the mouth/ jaw for the teeth to follow the movements. This is a 10 Minute Video but its basically the same as the eyes.
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