Rigging a Quadruped in Maya Final Part

Attaching the Skin

Binding the Mesh to the Skeleton and Painting Skin Weights: The first thing I will do is go into the hypergraph and select the joints that I need. and make a quick select sets group. (Video)
After all have been selected I then have to select the main mesh and go to skin and select skin weights (Video)
After this I have to start setting key frames to see what problems show up with the skin weights. (My timeline somehow disappeared, but here I can see what is wrong [Video])
and for the rest of the part I have to paint the skin weights



Refining Skin Weights: For this part I am going to mirror what I previously done with the mesh and I will also make a few more refinements.
First I will select the mesh and go to skin and mirror skin weights options
All I mostly had to do is adjust it over the neck area of the right and it will be finished.


Testing and Finalizing the Rig: (2 Videos and a final Picture)
For this last part of the tutorial the rig is basically finished all that's left is testing the rig to see if its ready.
First I have to Lock and Hide things that wont be needed and other things. (Video)
Continuation: (Video)
A lot of back and forth work.
(Video) I wanted to do an animation but it takes forever to do, but nope...




Finished at 7:20pm 1/29/18





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